86 Minutes, Color, USA/Australia, 2000

 

Written By: Paul Bales, David Michael Latt, David Rimawi & Sherri Strain

 

Directed By: Colin Budds

 

Dramatis Personae:

 

Michael Landes is Max Knight, freelance cyborg super-spy with a vast array of gadgetry and a wit drier than the Serengeti.

 

Rachel Blakely plays dual roles: she is Ricki Daily, technologically-impaired damsel in distress; and she is Claire, MaxÕs super-efficient AI assistant; Moneypenny to MaxÕs Bond, only slightly on the creepy side.

 

Brooke Harmon is Lindsey Daily, RickiÕs younger sister, girl genius and kidnap victim.

 

Christopher Morris is Zachary Kahn, aka DXM, evil computer genius and Mark McGrath impersonator, with a plan for world domination so impractical that Doctor Evil would blush.

 

Anja Coleby is Tyler, DXMÕs lieutenant, a pierced and tattooed Amazon killing machine.

 

Commentary:

 

IÕve spoken elsewhere about the thorny legacy of Indiana Jones. Often imitated but never duplicated, because imitators seem to be missing the point, latching on to the wrong aspect of the character and thus falling short. But this is not the only beloved action-movie hero that this happens to on a regular basis. Indeed, if thereÕs any character with a thornier legacy than Indiana Jones, it has to be James Bond. The character started out on solid enough footing: the super-suave, super-cool super-spy, thwarting bad guys in exotic locales, armed with guile, dry wit, and the occasional cool spy gadget. Unfortunately, as was the case with Indiana Jones, the many imitators latched on to the wrong thing: focusing more on spectacle and less on theme. Specifically, the super-cool spy gadgetry: as spy movies evolved, there was less emphasis on the gritty reality of international espionage and more on the cool secret weapons that could save the day in spectacular fashion. The Bond movies themselves were guilty of this, growing increasingly ridiculous and self-parodying as they progressed. This is why the recent rebooting of the Bond movie continuity was met with such praise: it was a return to the character of James Bond as a ruthless tough guy, relying more on his wits than on wristwatch lasers or night-vision goggles.

 

That being said, Max Knight: Ultra Spy can be viewed as a logical conclusion to this process: a spy with nothing BUT gadgets. If nothing else, it would be a curiosity on an anthropological levelÉbut it also happens to be a fun movie, flawed, but enjoyable sci-fi fluff.

 

An ÒUltra Spy,Ó according to our movie, is a freelance spy for hire in the not-to-distant future. Ultra Spy clientele include large tech corporations seeking to counteract industrial espionage. We join our protagonist, the Ultra Spy Max Knight, on the job, breaking into the Play-Tek Corporation to steal back a stolen experimental microchip. As he does so, we get to see his many super-spy gadgets in action; a personal cloaking device, a pair of sunglasses with a built-in HUD, and a direct real-time link with Claire, his artificially intelligent assistant. Armed with these and many others, and guided by Claire, Max easily penetrates Play-TekÕs security system and recovers the chip, leaving his calling card behind. Unfortunately, the chip had already been scanned and copied by the unscrupulous head of Play-Tek, who relays both this and the news of the theft to his boss, a vague personage calling himself DXM.

 

Later, Max regroups at home with Claire, who reports what she has learned about the stolen microchip. ItÕs remarkably complex – so complex, in fact that it could potentially mimic human thought processes. In fact, with enough of these chips and enough power to make it work, it would be theoretically possible to ÒuploadÓ a human mind into cyberspace. Max is somewhat fascinated by the possibilities; since heÕs programmed Claire to be his perfect woman, the thought of actually meeting her face to face is a thing to speculate upon. But this speculation is cut short, as MaxÕs batteries are running low. Literally: Max has a super high-tech pacemaker implanted in his chest that he must plug in while he sleeps (this is explained later in the film, though not to any great detail).

 

Meanwhile, at a local university, Ricki Daily goes to meet her sister Lindsey at her lab. At the age of sixteen, Lindsey is a physics genius, and she has just discovered a new element, ÒElement 120,Ó which she believes to be a potential clean energy source. She has little time to celebrate this breakthrough, however, because she is immediately abducted by the leather-clad Tyler and her pair of Harajuku-esque minions (you may be tempted to make an ÒEvil Spice GirlsÓ joke at this point, but believe or not the movie does it for you later). Unable to save her sister, the distraught Ricki asks one of LindseyÕs lab assistants what she should do. He suggests contacting Max Knight. As an Ultra Spy, he has resources the police do not, and Max is allegedly the best Ultra Spy there is. Unfortunately the initial contact does not go well: nervous and ill-equipped to deal with the virtual reality interview, Ricki gets the brush-off from Claire. But she does get MaxÕs attention: physically she is virtually identical to Claire, for reasons neither of them can explain. Given his slightly creepy crush on his virtual assistant, Max is fascinated by the possibility of meeting her flesh-and-blood doppelganger, and so resolves to take the case.

 

Meanwhile, Lindsey regains consciousness in an abandoned military installation somewhere outside the city. Her host introduces himself: former boy genius Zachary Kahn. Zack lays out to Lindsey his master plan: he views the Internet as the only truly free society, and he has plans to create a cyber-utopia. He has gathered together a group of devoted follows – his ÒAvatarsÓ – and he plans to engineer a mass exodus, a mass upload of human minds into Cyberspace, enabling them to truly to live free of judgment or censorship. All he needs is a powerful enough energy source to make it work, and this is where Lindsey and Element 120 come in. Moved by his passion, and flattered by his attention, Lindsey agrees to help him, and tell him that her research notes are on a disc back at her sisterÕs house. Zack dispatches Tyler and her girls to care of things, and they arrive at RickiÕs place at almost the exact time Max does. The ensuing scuffle leaves both the house and the disc destroyed. This sets ZackÕs agenda back a little, and so he lets Lindsey use his supercomputer to rebuild her work, and dispatches Tyler to inform the Avatars of the delay.

 

Meanwhile Max and Ricki have regrouped at his place, where Max has tracked TylerÕs DXM tattoo to an underground club where she and the other Avatars hang out. They arrive just in time to hear Tyler deliver her message, and in time to see her single-handedly dispatch the police offers sent to break up this illegal party. An attempt to tail Tyler back to DXMÕs hideout leads to a running battle at a shopping mall, which drains MaxÕs pacemaker battery to dangerous levels. Ricki alone is no match for Tyler and her goons, and she is taken prisoner while Max struggles to find a compatible power source to recharge himself.

 

By this time, Lindsey has completed her processing, and has begun producing Element 120 in the quantity Zack requires for his plan. Also by this time, Lindsey begins to get an inkling as to ZackÕs real intentions. Element 120 is a clean and powerful energy source, yes, but only if properly contained. It will become dangerously flammable if exposed to oxygen, so much so that it could potentially burn off the planetÕs atmosphere. Of course, that poses no threat to DXM and his followers once theyÕve uploaded themselves into Cyberspace, but as to human governments and authorities for which DXM has made his contempt abundantly clear, wellÉwho needs the old world when youÕve got a brave new one? With Ricki captured and Lindsey about to outlive her usefulness, itÕs up to Max to recharge and save the day.

 

Make no mistake, Max Knight: Ultra Spy is a very silly movie. Made for UPN in the early 2000s as a backdoor pilot for a possible TV series, it doesnÕt aim all that high. But itÕs certainly entertaining, and it has some surprising moments of cleverness. There was clearly a lot of thought put into the plot and the details of the world the movie takes place in, or at least more thought that youÕd expect to see in a backdoor pilot.

 

Case in point, Max Knight himself. As I said previously, the character of Max Knight is a sort of logical end-point to a spy-movie trend. With more and more emphasis on cool toys and less on character, the inevitable end product is a spy character that has the coolest toys imaginable, and no personality to speak of. Max is not suave, witty, or particularly tough. In fact heÕs quite shy and unassuming when heÕs not out saving the world. His house is a futuristic bachelor pad, pristine and sterile, as much a sanctuary from the outside world as it is a base of operations. It conjures up the image of a late-1990s dot-com millionaire, a geek with money who buys himself a really cool place, but has no companions to share it with. The closest thing to a friend he has is Claire, whom heÕs programmed to be his perfect woman; she will always look good, will do all the housekeeping and will complement him when he feels down. You wouldnÕt be surprised if Max had never so much as talked to a real woman before Ricki came along. You never had that feeling with 007. James Bond may not have had the cybernetic uplink gear, but at least he could romance a woman, and offer her more than stale Chee-tos when she came to visit. ItÕs worth pointing out that Michael Landes, perhaps one of the blandest actors alive, was an inspired piece of casting as Max Knight. His trademark woodenness and deadpan delivery actually works to his favor, as this time he plays a character whoÕs SUPPOSED to look uncomfortable in his own skin.

 

There are a lot of clever little touches abounding in the movie, as it plugs into that millennial zeitgeist that produced films like The Matrix and Fight Club. ItÕs hard to actually describe it, but Max Knight: Ultra Spy just FEELS like it belongs there. The way characters speak and dress, the choice of incidental music, the technological set dressingsÉit all conjures up a potent image of where people thought society might have been heading. ItÕs almost like Blade RunnerÕs little punk brother. Max is something of the incarnation of the Òcyber-bubbleÓ fear that began to take shape at the time this movie was made: his gadgets make him good at his job, but they also imprison him, separating him emotionally from the world (itÕs implied that one of the reasons for his antisocial behavior is sensitivity about his bionic heart; but again, not much is made of this detail). Meanwhile DXM and Tyler, with their piercings and tattoos and outlandish clothes, are incarnations of the late-1990s Alternative subculture that was starting to coalesce – and even gain a measure of respectability – at that point. The fact that an evil mastermind could look like that is enough to show how far weÕve come from the days of sophisticated supervillains who wear fine European suits and have dueling scars. DXM is not going to trade bon-mots with Max Knight over a nice dinner; neither of them are THAT kind of smart. Even DXMÕs master plan, as convoluted and impractical as it is, feels like it belongs here, speaking to the untapped potential, and potential fears people had, of this here new fangled Inter-Web technology.

 

And of course, like any science-fiction movie, Max Knight: Ultra Spy suffers from unintentional comedy when you see these magnificent technological marvels OF THE FUTURE! And realize just how many of them are either obsolete now, just a few scant years afterwards, or simply didnÕt pan out at all. Such as the CD that Lindsey keeps her research notes on. Okay, CDs arenÕt QUITE obsolete yet, but USB drives have pretty much replaced them for the kind of work Lindsey would be doing (mainly because a USB drive wonÕt crack or warp when, say, your Amazonian thug tucks it into her bustier for safe-keeping during a getaway). Or when DXM presents his organic supercomputer to Lindsey, and brags about its SEVEN terabyte capacity. Wow. Really, Zack? SEVEN whole terabytes? YouÕre going to blow up the world with THAT? I know people with more than that in MUSIC! ItÕs just really funny in retrospect.

 

Alas, as clever as the ideas behind the film are, there are some flaws in the presentation. Director Colin Budds, who works predominately in Australian television, doesnÕt seem to be able to action very well. Chase sequences are confusing and difficult to follow, as are the fight sequences when Max and Tyler finally have it out. There are some instances where the film just seems to be trying too hard to be hip and topical, with random references to the Spice Girls and the Teletubbies and so forth, which just further muddies the issue of WHEN this story is supposed to be taking place. A few years in the future? Modern day, just beyond the view of the average person? ItÕs hard to tell. And that leads to yet another nitpick, with the character of Ricki, who apparently just doesnÕt GET computers. Considering how rare a thing it is even TODAY to find a person who demonstrates the level of computer illiteracy that Ricki does, itÕs hard to swallow that someone like her could even EXIST in the futuristic world she inhabits. I suppose itÕs meant to be symbolic on some level: Ricki is the one who pulls Max out of his cyber-bubble and into the real world, so it makes sense that she needs to be removed from the technology. Even still, itÕs really hard to accept.

 

Once again, with Max Knight: Ultra Spy, we have an interesting failure. A film with some goods ideas behind it, but lacking the execution to fully realize them. Even still, itÕs fun to watch, and the same canÕt be said for all the other interesting failures out there. And as I said, itÕs an interesting artifact of the spy-movie trend, a place where spy movies COULD have gone, had they continued down this path. Whether or not it was a good thing that they didnÕt is a matter of personal opinion, I suppose. But itÕs still fun to watch.

 

Things To Look For:

 

-  One of the aforementioned touches in Max Knight: Ultra Spy is the presence of ÒHackish.Ó ItÕs a language that the Avatars speak to one another in. It has a lot in common with nadsat: an invented language of slang terms for future young people. And like nadsat, it makes perfect sense once you listen to it closely. Even if you donÕt get the exact meaning of the words, you can get the sense of it. Consisting of slang, technical jargon, and deliberate mispronunciations, Hackish is pretty much what ÒLeetÓ would sound like if it ever mutated into a spoken language (and that is the day I finally snap and start hitting random people with dictionaries). ItÕs one of those well-thought-out details that makes the movie seem a lot better.

 

-  Max Knight: Ultra Spy was filmed in Australia, so many of the main cast members are Australians putting on accents (and IÕve seen enough Sci-Fi Channel originals to spot an Australian pretending to be American at a hundred yardsÉor meters, I guess). This represents a trend in the late 1990s of filming and casting action-adventure television shows in Australia and neighboring New Zealand, shows like Hercules: The Legendary Journeys, Xena: Warrior Princess, and The Lost World, which also happened to star Rachel Blakely. Thanks to these shows, I have come to believe that the Southern Hemisphere is full of really, really good-looking people. I choose to maintain this delusion, and I would thank anyone who knows differently to keep that to yourself.

 

-  As if in counterpoint to the little touches that make the movie work, there is a strange digression toward the end of the movie. As Max pursues DXM through Cyberspace, he suddenly finds himself trapped in a game of Half-Life. Hunh? What is THAT about? Did Sierra Studios sponsor this movie or something? Talk about trying too hard to be hipÉ

 

-  There is also an amusing running gag throughout the movie. MaxÕs personal cloaking device malfunctions early on in his mission, and he is on hold with tech support for nearly the entire duration of the movie (and they ultimately canÕt even solve his problem). I guess even in the future some things just donÕt workÉ

 

Written words (c) 2009-2010 Tim o'Brien. Not to be used without permission. Other content, including images, is intended as a Fair Use pursuant to 17 U.S.C. sec. 107.

 

Date Posted: August 30th, 2009

 

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