
95 Minutes, Color Computer Animation, USA, 2007
Written By: Michelle Spitz, Stephen J Anderson, John
Bernstein, Nathan Greno, Don Hall & Joe Mateo (based on the book ÒA Day
With Wilbur RobinsonÓ by William Joyce)
Directed By: Stephen J Anderson
Dramatis Personae:
Jordan Fry
is Lewis, orphaned boy genius with confidence issues.
Wesley
Singerman is Wilbur Robinson, boy from the future, come to help fix the
space-time continuum, which heÕs responsible for breaking.
Stephen J
Anderson is The Bowler-Hat Guy, creepy and oddly
pathetic villain obsessed with ruining LewisÕs life.
Angela Bassett is Mildred, kindly director of the
6th Street Orphanage, which Lewis calls home.
Matthew Josten is Michael
ÒGoobÓ Yagoobian, LewisÕs sleep-deprived, little league-playing roommate.
Harland Williams is Carl, WilburÕs robotic
manservant; a hyper, even gayer C3PO.
Laurie Metcalf is Doctor
Lucille Krunklehorn, eccentric director of InventCo Labs.
Nicole Sullivan is Franny
Robinson, WilburÕs frog-obsessed mom.
Ethan Sandler voices multiple
characters, notable among them DOR-15 (aka ÒDorisÓ),
Bowler-Hat GuyÕs robotic partner in his nefarious schemes.
Commentary:
As I mentioned elsewhere, Disney feature
animation faced a rough ride in the late 1990s and early 2000s. After a series
of mediocre animated films, the decision was ultimately made in 2003 by Disney
execs to completely scrap traditional cell animation. The belief among company
higher-ups at the time was that their lackluster box-office performance was
because traditional animation wasnÕt ÒcoolÓ anymore. That, coupled with the
running feud between Michael Eisner and Roy Disney, led to Disney switching
over entirely to computer-generated film.
Of course, there was one small problem with
this decision: Disney already had a close professional relationship with Pixar
Studios – and as any animation fan will you tell you, Pixar is the
platinum, diamond-encrusted, holy-grail standard by which computer animated
films are judged. In Pixar, Disney basically already had a computer animation
studioÉand now they were opening another. Therein lies the dilemma: how to
create quality CG animation that was stylistically distinct from Pixar, without
being in direct competition WITH Pixar? Well, the simple answer is: you donÕt.
There is no competing with Pixar – neither in animation quality nor story
quality – especially if DisneyÕs first two CG efforts are any indication.
No one is going to call Chicken Little a modern classic. But Meet
the Robinsons on the other handÉitÕs a deeply flawed film, but itÕs
definitely a strong step forward, not only technically, but artistically; it
doesnÕt have its head together at all, but its heart is in the right place.
As if in contrast to the frenetic pace that
will dominate much of the film, Meet the Robinsons opens with a quiet,
understated image. On a dark and stormy night, a woman leaves a bundle outside
the front door of the 6th Street Orphanage. Mildred the caretaker,
answering an urgent knock on the door, finds the bundle, and sees that it
contains a baby boy. Twelve years later, that baby is now named Lewis, and he
is a boy genius of a species not seen since about 1964: he builds elaborate,
somewhat impractical machines from ordinary household objects. Machines which
often end up blowing up in his face, but hey, thatÕs an occupational hazard for
a boy genius. His roommate is Goob, a tired little boy (Lewis apparently keeps
him up all night with his inventing) who plays right field on his little league
team. His latest invention is a PB&J gun, which will solve what he believes
to be the main problem in making peanut butter and jelly sandwiches by hand:
portion control. Unfortunately he hasnÕt worked all the kinks out of the system
yet: when he shows off his new invention to the Harringtons, prospective new
parents, he ends up spraying them both with peanut butter and jelly. This
ordinarily wouldnÕt be a total disaster if Mr. Harrington werenÕt mortally
allergic to peanuts. Mrs. Harrington ferries her husband off to the hospital,
and Lewis crosses another prospective family off his list.
And LewisÕs list is apparently quite long: when
he goes up to the roof of the Orphanage to mope, he reveals to Mildred that
heÕs been keeping track, and that was just his 150th interview.
WhatÕs worse, his 13th birthday is coming up, and teenagers have a
harder time getting adopted. Lewis is feeling depressed and unwanted, and
Mildred tries to cheer him up. Unfortunately her attempts backfire, as they
inspire him to seek out his birth mother. Being a boy genius, Lewis naturally
comes up with a high-tech (and impractical) solution to the problem: he will
invent a memory scanner, one capable of scanning the human brain for
long-buried memories and displaying them on a viewscreen. This device, he
believes, will help him remember that night his mother left him at the
Orphanage, so he can see what his mother looked like. His work consumes him,
and keeps Goob up at night. When the device is nearly finished, his science
teacher encourages him to enter it in the science fair once itÕs completed.
The day of the science fair rolls around, and
LewisÕs invention is ready for its first test run. One of the judges of the
fair is Lucille Krunklehorn, from the aptly-named InventCo Labs. Dr.
Krunklehorn is a bit insane (one of her inventions is the Òcaffeine patch,Ó
which enables her to function without sleep with only, ahem, mild
side-effects), but she is sincere and eager to find a potential new prodigy
among the science fair participants. While at the fair, Lewis is confronted by
Wilbur Robinson, an odd, paranoid young man who claims to be from the future.
He advises Lewis to beware of a tall man in a bowler hat, then goes off on a
perimeter sweepÉknocking over another kidÕs project in the process, and
creating some minor chaos.
Lewis just thinks Wilbur is crazy, and gets back
to setting up his invention. But it turns out heÕs not: there IS in fact a
Bowler-Hat Guy lurking behind the curtains, and when no one is looking (largely
thanks to the chaos Wilbur has inadvertently created), he sends his hat over to
sabotage LewisÕs memory scanner. The Bowler Hat is actually a robot named
ÒDoris,Ó and she manages to unbalance LewisÕs machine by removing a single
screw. So when Lewis starts it up, the machine nearly shakes itself apart, and
sets off a chain reaction in all the other science projects that almost burns
down the gym. Despondent and angry, Lewis flees the science fairÉand in the
confusion, the Bowler-Hat Guy steals the memory scanner.
Lewis retreats to his rooftop, and angrily starts
to rip up his notebook where heÕs kept all his plans for inventions. Wilbur
appears and stops him, telling him that he MUST return to the science fair and
repair his memory scanner. Lewis refuses to believe Wilbur is from the future,
so Wilbur is forced to prove it: he takes Lewis to the future in his super-cool
time machine. Fascinated by the bright and shiny future that Wilbur comes from,
and impressed by the time machine, Lewis has no choice but to believe. But he
changes his mind about fixing his memory scanner: heÕd created it in the hopes
of seeing a memory of his mother, and with WilburÕs time machine he can just go
back in time and actually meet her. Wilbur objects, and they wind up fighting
over control of the vehicleÉand ultimately crashing. Wilbur has no choice but
to drag the machine and Lewis back to the place he got it: his fatherÕs garage.
Meanwhile, back in the present, the Bowler-Hat
Guy heads to InventCo Labs with the memory scanner, intending to pass it off as
his own. An exchange with Doris before the interview reveals three things:
first, that Doris is actually the brains of the operation, despite being little
more than a robotic hat; second, that the Bowler-Hat GuyÕs primary motivation
was simply ruining LewisÕs life, for reasons yet undisclosed; and third, that
without Doris, the Bowler-Hat Guy is basically a gibbering idiot. Indeed,
without Doris to assist him, the Bowler-Hat Guy completely blows the interview.
He doesnÕt even know how to turn the memory scanner ON, and his presentation
ends with him causing the CEO of InventCo some minor injuries. Tossed out on
his creepy bottom, the Bowler-Hat Guy regroups with Doris, and realize they
must rethink their strategy. They must find Lewis, and get him to show them how
it works.
In the future, Wilbur and Lewis have reached
the Robinson residence. They meet Carl the robot, who freaks out at seeing
Lewis, for some inexplicable reason. For a further inexplicable reason, Wilbur
puts a silly hat on Lewis to conceal his trademark poofy blond hair. He then
confides in Lewis that the time machine is one of two prototypes created by his
father, the renowned inventor Cornelius Robinson. The second prototype was
stolen by the Bowler-Hat Guy, which is how he got to the past in the first
place. Knowing that Lewis is a smart kid, Wilbur offers him a deal: if he will
work on the time machine and get it fixed, Wilbur will take him back to see his
mother. Lewis agrees, and Wilbur leaves to get the blueprints. He also goes to
calm down Carl, who is panicking over the temporal ramifications of bringing
Lewis back from the past (why Lewis in particular? Well, youÕll have to wait
and see).
While waiting for Wilbur to return, Lewis
accidentally wanders into a transportation device, and finds himself in the front
yard of the Robinson house. And from there, wackiness ensues. In rapid-fire
succession, he is introduced to WilburÕs eccentric family, including his
grandfather Bud, who wears his clothes backwards; his intergalactic pizza
delivery man uncle Art; and his mother Franny with her band of musical frogs.
The huge crazy family immediately embraces Lewis, until Wilbur finally catches
up with Lewis and takes him back to the garage to get back to work.
In the present, Doris and the Bowler-Hat Guy
hit the 6th Street Orphanage to find Lewis. HeÕs not in his room,
but they run into Goob, nursing a black eye. His little league game ended in
disaster: unable to stay awake during the game, Goob missed the winning catch
and was promptly beaten up by his teammates. The Bowler-Hat Guy is oddly
sympathetic to Goob, and offers him some rather creepy advice about allowing
his anger to fester and motivate him toward revenge. Then they head to the
roof, where Goob tells them Lewis likes to go and mope. Again, there is no sign
of him, but they find evidence that Wilbur had been there, and took Lewis to
the future with him. They waste no time: taking their stolen time machine, they
head back to the future.
I wanted to like Meet the Robinsons. I really did, because
there is much to like here. ItÕs fun, colorful, smart, and possessing of a
tremendous amount of heart. There are so many great messages in the film:
letting go of the past and looking to the future, learning from setbacks rather
than dwelling on them, accepting the quirks and eccentricities of others
without judgment. But itÕs just soÉFRANTIC. ThereÕs a lot going on in the
movie, and so much get lost in the shuffle. It feels very much like a movie
with ADD, especially once the Robinson clan is introduced: one crazy individual
after another is thrown at us, and we never get a chance to really get to know
any of them. There are parts that work, but they go by so fast. EVERYTHING goes
by so fast. Too fast for my tastes.
The parts that DO work, however, work very
well. One of the parts that work is the vision of the future we see. Because
this vision of the future is THE FUTURE! That shiny dieselpunk future that
sci-fi writers in the 1950s were sure we were going to be living in by now. The
buildings of the future city are silver and gold, composed of smooth rounded
shapes right out of the Space Age version of Better Homes & Gardens.
WilburÕs time machine is a shiny little bubble-car with wings; itÕs something
you could easily see George Jetson riding. Uncle ArtÕs pizza delivery vehicle
is an old-school flying saucer, with fantails and a rotating column door; I
kept expecting Klaatu to climb out. The vision of the future presented in Meet
the Robinsons fills me with such joy: THIS was the true destiny of Man,
boys and girls. This bright and shiny future, built by men of science and
intellect for the benefit of all, was where we were supposed to be. And oddly
enough, itÕs very in tune with the original vision of Walt Disney himself.
Uncle Walt was something of a futurist, believing in scientific progress as
fervently as he believed in quality family entertainment (and merging the two
whenever he could). I think he would certainly have approved of the aesthetics
to be seen in Meet the Robinsons; itÕs no accident that it looks like
Tomorrowland. And I mean that as a compliment, by the way.
Another part that works is the treatment of the
filmÕs villains. The Bowler-Hat Guy is a surprisingly complex villain for a
Disney animated movie: he is neither a wisecracking smart-aleck nor a genuinely-menacing
monster. He retains all the trappings of a classic villainous character –
tall thin physique, curling Snidely Whiplash mustachios, bowler hat – yet
as a villain, heÕs rather pathetic. HeÕs characterized by enthusiasm coupled
with incompetence; he goes charging off to wreak his vengeance without really
planning anything, and so ends up foiling himself more than our heroes. And
when his origins are revealed in a later time-bending plot twist, he becomes
achingly sympathetic. Ironically the true villain is Doris, the robotic bowler
hat, and her motives remain distinctly murky until the last act of the film
– mainly because she can only express herself in mechanical clicks and
beeps (that somehow the Bowler-Hat Guy can understand). This mystery
surrounding Doris, coupled with her quiet determination and her
seemingly-infinite number of insect-like appendages, allows her to be somewhat
vaguely creepy and menacing. But itÕs not until the end of the film, where we
are presented with a possible dark future where her evil plans come to
fruition, that we see how scary a chapeau scorned can be.
Of course, the big question about Meet
the Robinsons is, howÕs the animation? Well...itÕs easy to be spoiled for
quality computer animation when youÕve got Pixar churning them out, so perhaps
a comparison is not fair. The animation is generally good, and consistent, at
least. Each character is caricatured and distinctÉand everyone has a rather
ÒplasticÓ look to them. IÕm not sure how else to describe them: they look like
action figures, glossy and vacuum-formed. A less charitable person might point
out that this is often a sign of poor animation quality; itÕs hard to make
things look real in computer graphics, you know, and maybe Disney just didnÕt
want to exert the extra effort. A more cynical person might point out that
maybe it was deliberate; itÕs that much easier to sell merchandise when your
characters look like toys to begin with. At any rate, this glossy stylized look
may have been a conscious choice on the part of the animation studio: they had
to come up with some kind of signature animation style to differentiate them
from Pixar. ItÕs not necessarily a BAD choice, just a aesthetic one. ItÕs just
a pity that the movie rushes by so fast that we never get a good look
anythingÉunless THAT was part of the plan tooÉ
With so many good intentions behind Meet
the Robinsons, itÕs sad that it didnÕt turn out better. Once again itÕs a
case of a collection of great ideas that didnÕt fit together quite right.
ThereÕs something almost poignant about it: it makes a grasp at invoking the
famous Disney heart and soul, and falls short by THIS MUCH. ItÕs a
disappointment, and a bittersweet one at that, because it COULD HAVE been
great. Maybe with tighter direction, or some judicious editing, or just a
little more time or attention spent on it. But if thereÕs one important lesson
to take away from Meet the Robinsons, itÕs the central
message of film (and by no small coincidence, one of the central beliefs of
Uncle Walt himself): Keep Moving Forward. Meet the Robinsons, an interesting
failure, can lead to future success. And with Pixar Grand Poobah John Lasseter
now installed as the Chief Creative Officer at Disney Animation, and with the
news that Disney will announce a return to traditional cell animation with the
upcoming Princess and the Frog, perhaps the lesson has been learned. And
perhaps Disney will return to the path Uncle Walt carved out so many years ago,
and will Keep Moving Forward.
ItÕs a dream that I haveÉ
Things To Look For:
- One of the things that
the creators of Meet the Robinsons did right was in the casting of the
movie. Due to the frenetic nature of the film, they deliberately cast actors
with experience in theatre and improvisational humor (this is the first time
IÕve seen Nicole Sullivan play a genuinely nice person, and she does it quite
well; proof of concept right there). People who can quickly and easily roll
with the punches, make up material and change gears rapidly. That was a far
better idea than just casting some A-list star for the name recognition factor.
Again, a good idea that didnÕt really work as well as we all could have hoped;
just because youÕve got people who can keep up with the pace of your movie
doesnÕt mean itÕs okay to go so fast.
- ThereÕs something at
work in the world of Meet the Robinsons you donÕt often see in
movies geared toward children: we see here the consequences of thoughtless
action, and in fact have one such consequence drive the plot. Without giving
away the climactic twist, it turns out that Lewis is actually, indirectly,
responsible for the whole mess himself. This is perhaps the first instance of
Òtemporal paradox angstÓ to be found in a Disney animated film, as we are
invited to trace the chain of events that set the plot in motion back to its
point of origin. Due to the nature of time travel, Lewis is given the
opportunity to make amends and set everything right again, but the fact that we
get to see how some seemingly-small misstep can cause a set of dominoes to fall
into a world-shaking catastrophe is really deep, manÉ
- One of the strangest
parts of this movie (and believe me, thatÕs saying a LOT) is FrannyÕs group of
trained frogs. Franny has somehow managed to teach frogs music: not only can
they play instruments and sing, but they can put on an entire 1930s big-band
musical number. And they can wear fine Italian suits and gather around the
lily-pond after the show like some surreal amphibian version of the Rat Pack
(and they can re-enact a scene from Goodfellas when called upon to
deal with one of DorisÕs schemes). ItÕs one of those very strange details of a
very strange movie you just have to acknowledge and then move on. Because
thinking about it too hard will make your head explode. From one who knows.
- Normally I just put
main characters in the Dramatis Personae section of the review,
but I feel I need to make mention of one standout among the minor characters: Uncle
Art,
the space pizza guy, is played by none other than Adam West. Poor Adam West has
tried to get out from under the shadow of Batman for the last half of his life,
and heÕs managed to eek out a living in self-parody. As Uncle Art, he once
again dons the trappings of the superhero parody: Art is a muscular,
lantern-jawed, serious-voiced spaceman, resplendent in his red and white
uniform. He takes his job very seriously, and he would be the first to take
issue with you if you made some disparaging remark about the fact he delivers
pizzas for a living (pizzas are important, dammit!). Like the entire Robinson
clan, Art is doing what he loves, and heÕs very good at it. And for the time
heÕs on screen, Adam WestÕs performance is what sells him. So, credit where it
is due.
Written words (c) 2008-2010 Tim o'Brien. Not to be used without permission.
Other content, including images, is intended as a Fair Use pursuant to 17
U.S.C. sec. 107.
Date Posted: July 10th, 2008
A part of
A Variation On A Theme
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