
Three-part TV miniseries, 360 minutes, Color,
USA, 2006
Written By: Laura Harkcom, Christopher Leone & Paul
Workman
Directed By: Craig R Baxley & Michael W Watkins
Dramatis Personae:
Peter
Krause is Joe Miller, cop and single father,
inadvertently dragged into a strange world of magical objects.
Julianna
Margulies is Jennifer Bloom, member of a secret
society and ally to Joe.
Kevin
Pollak is Karl Kreutzfeld, wealthy collector of
magical objects.
Dennis Christopher is Martin Ruber, police forensic
specialist who also gets sucked into the world of magical objects.
Peter Jacobson is Wally, eccentric mental
patient and possessor of a magical bus ticket.
Rogert Bart is The Weasel, small-time crook who
crosses paths with Joe.
Chris Bauer is Lou, JoeÕs ill-fated
partner.
April Grace is Lee, police colleague of
Joe.
Elle Fanning is Anna, JoeÕs lost daughter.
Margaret Cho is Susie Kang, freelance magical
object dealer.
Commentary:
Ah, Sci-Fi Channel Originals. How I adore them.
It never ceased to amaze me how, when given more than two hours to tell a
story, the quality of a Sci-Fi Channel Original increases exponentially. Most
of the original movies that come out of Sci-Fi Channel Pictures or any of its
direct-to-video affiliates are cheap disposable crap, the movie equivalent of
junk food. Every so often youÕll get a little gem in the rough, or a
particularly festering turd, but for the most part, given two hours to kill,
Sci-Fi will come up with something in the so-bad-itÕs-funny vein. Given MORE
than two hours, however, and Sci-Fi will really impress. Sci-Fi Channel
miniseries are characterized by fascinating concepts and better-than-average
writing – probably because the ideas are too dense to cram into two hours
– and hardly ever leave a bad taste in the mouth. Things like Five
Days to Midnight or the adaptation of Frank HerbertÕs Dune novels are remarkable
opuses, considering they come from the same source as things like Shark
Hunter.
To wit, The Lost Room, Sci-FiÕs latest
miniseries. ItÕs a fascinating little tale of magical items, secret histories,
and hidden subcultures. ItÕs an engrossing story, with multiple layers of
meaning and a genuine sense of believability, as well as a mind-bending concept
as its springboard. ItÕs definitely worth the six hours it takes to watch; even
after six hours it feels unfinished, leaving the viewer wanting to know more
about this world and its characters.
The story opens in a pawn shop, as several
armed shady types converge to negotiate the sale of a mysterious item: a
seemingly innocuous motel room key. The deal goes sour quickly, as ÒThe
Weasel,Ó a petty crime boss wielding a deadly ball-point pen, breaks up the
proceeding and kills two of the men in a particularly horrible way. However, he
fails to get the key; Iggy, stockboy at the pawn shop, gets his hands on it and
flees.
We are then introduced to Joe Miller, a cop
going through a bitter battle with his ex-wife over custody of their
eight-year-old daughter Anna. Now JoeÕs your typical devoted single dad, and a
genuinely good guy, so we know heÕs going to get put through the ringer real
soon. Sure enough, he and his partner Lou investigate the crime scene at the
pawn shop – and puzzle over the baffling condition of the corpses, who seem
to have been burnt to a crisp from the inside out and fused to the walls
– and shortly after Joe has a run in with Iggy. Shot in the back by mysterious people, Iggy dies in JoeÕs
arms, but gives him the key, telling him that Òit opens doors.Ó
Sure enough, Joe discovers the power of the
key: insert it in any door lock, then open the door, and you are transported to
some kind of pocket dimension that takes the form of an empty hotel room. From
that room, you can then exit out any other door in the world. At first, Joe
keeps this a secret, but as he and Lou investigate the crime further, it
becomes clear that the key is only the tip of the iceberg. His possession of
the key causes him to cross paths with several people, who either seek him out
deliberately or are drawn to him unconsciously by the power of the item. First
he meets Wally, an eccentric little man with a magic bus ticket and a little
too much knowledge about what the key really is. The key is one of several
hundred ÒObjectsÓ scattered throughout the world, seemingly everyday items that
have mysterious magical properties – some useful, some ridiculous.
WallyÕs bus ticket, for example, can instantly transport a person to an empty
stretch of highway outside of Gallup, New Mexico. There is, Wally explains, a
subculture extant in the world of people who collect, trade, or otherwise make
use of the Objects for their own purposes. As to JoeÕs motel room key, well, it
would seem that these Objects all came from that motel room. In 1961, Wally
explains, SOMETHING happened at that motel. An entire room was blinked out of
our dimension, and the objects within it imbued with strange powers. There are
people who seek to collect all the Objects to try and understand what happened,
and there are people who believe that the Objects are Òpieces of God,Ó and to
collect them all is to become all-powerful. As Joe continues his
investigations, both into the murders and into this mysterious underworld of
magic Objects, he crosses paths with Karl Kreutzfeld, a wealthy man who
collects Objects for his own mysterious reasons; and Jennifer Bloom, member of
ÒThe Legion,Ó a secret society who have decided that the Objects are too
dangerous to exist, and so collect them to be locked away forever. All of these
people want JoeÕs key, and they use varied methods in the hopes of getting him
to part with it. JoeÕs still a little new to this world of magic items and
secret societies, so he does nothingÉuntil the Weasel kidnaps his daughter and
offers to exchange her for the key. The exchange goes sour, and Anna winds up
lost inside the Motel Room: the Room ÒresetsÓ whenever the door is closed, and
any foreign object – or person – still in the room at the time is
simply Ògone.Ó With no legitimate sources of help to turn to – his messy
divorce was common knowledge, and the sudden ÒdisappearanceÓ of his daughter
makes even his closest friends doubt him – Joe uses whatever means
necessary: he works with Jennifer, Kreutzfeld, and the Weasel all together,
playing one against the other, pumping them for knowledge and using their
expertise on his quest to unravel the mystery of the Objects and try and get
his daughter back.
There is so much to love in this miniseries
that I find it hard to keep it all on one page. As I said, there are layers and
layers of this story and this fictional universe, making it all the more
compelling to watch. This is a startlingly smart piece of television, that
tackles complex concepts and lays out a Byzantine plot that pulls no punches
and throws more curveballs than your average Major League pitcher. I absolutely
love the idea of Òsecret histories,Ó of hidden societies that exist on the
fringes, and The Lost Room delivers on that idea without becoming
unbelievable. Object owners and Object seekers alike are part of this great
secret culture that we can only vaguely perceive. Nowhere is this better
articulated in the mechanics of how this society works. The Objects are such
mundane objects – a pair of scissors, a pencil, a deck of playing cards
– that a person could actually have one in the back of a drawer in their
house and never know it. And the people who own the objects are equally
ordinary, or would be without them. ThatÕs one place where the story is quite
believable: we have people who NEED the Objects, because without them they have
nothing special in their lives. And we have people whose lives have been ruined
by the Objects: Wally himself is borderline crazy, and the owner of a comb that
freezes time is easily one of the most disgusting losers ever put on film.
Jennifer says as much to Joe when they discuss how the Legion collects Objects;
ÒIÕve had people BEG meÓ to take them away, she says.
The miniseries also does not shy away from the
dangerous nature of the Objects: the Legion is only one of many secret
societies dedicated to using and collecting the Objects, and some of them
arenÕt as pleasant about getting them as the Legion is. Nowhere is this more
evident in the side story of Martin Ruber, who starts out as a friend of Joe,
but slowly becomes more and more obsessed with the Objects as he learns more
about them. He falls in with ÒThe Order,Ó a group of fanatical collectors who
can and will commit cold-blooded murder to attain their aims. RuberÕs search for answers and for
power leads him down a very dark road, which ends with him betraying Joe in a
very personal, very horrible way. Kreutzfeld is a similar story: heÕs not
really a bad person, but has been driven to nefarious deeds out of desperation
– and when we learn why Kreutzfeld seeks Objects and what he plans to do
with them, itÕs hard not to understand where heÕs coming from, even if we donÕt
agree with where heÕs going.
As great as the series is, however, itÕs not
perfect. The storyline is so complex that it apparently couldnÕt be resolved in
six hours. A great many questions go unanswered by the end of the story. We
never find out what exactly happened in that motel room in 1961. We never know
why or how these objects came to be. And the fates of several characters in the
story are never resolved; we simply stop following their lives, and the story
ends. It might have been too much to ask, perhaps, to have such a complicated
story be neatly wrapped up by the end of the last episode, but itÕs still
infuriating. There are no real answers given; not even Joe is sure what heÕs
done by the end of the story, or even if he managed to bring the whole affair
to a satisfying end. So much is left hanging that itÕs kind of disappointing;
itÕs almost as if the writers couldnÕt think of a convincing way to actually
end the story, so they just had everything blow up. Which is a pity, because
the story held up so well until that point.
Oh well. ThereÕs at least 300 minutes of good
stuff within this 360-minute miniseries, and I highly recommend that you catch
it when it replays – and you KNOW the Sci-Fi Channel WILL replay it.
Frequently. Not exactly prime rib viewing, but itÕs definitely not your typical
Sci-Fi Channel junk food movie. Check it out next time itÕs on; you wonÕt be
disappointed.
Unless...you know, you were really hoping to
see that Dean Cain movie marathonÉ.
Things To Look For:
- One thing I always look
for in a miniseries is the acting, and for the most part the actors here do not
disappoint. Peter Krause is entirely believable as an average, decent man
pushed to his limits by extraordinary circumstances, and Kevin Pollak seems to
be channeling Kevin Spacey in a GOOD way. Julianna Margulies has yet to impress
me in any movie IÕve seen her in – why does she have an Emmy, exactly?
– but at least her role here as the mysterious take-charge woman is an
easy one and she doesnÕt screw it up. Dennis Christopher is appropriately
creepy and pathetic at the same time – he never stopped being Jack Of All
Trades, I guess – and Peter Jacobson is just wacky enough to be endearing
without being irritating. Elle FanningÉwell, in general I donÕt like to speak
ill of child actors – it just seems cruel and churlish – but I will
say that itÕs clear Dakota got most of the talent in that family.
- The way the Objects and
their powers are handled is quite refreshing. ItÕs clear a lot of thought went
into it, because the power each Object possesses is not immediately apparent.
YouÕd think a clock would affect time somehow, but no. ItÕs the COMB that stops
time, while the clock just doesÉsomething vague. ItÕs great that so many of the
objects have completely random and useless abilities, like the radio that will
add three inches to your height if you tune it to the right channel. You really
get the sense that whatever happened in the Motel Room was a huge cosmic
accident, with no rhyme or reason to the proceeding. ItÕs another small touch
that makes the story all the more believable.
- The Order are genuinely
creepy people, and their behavior toward the Objects is quite disturbing. They
believe that the Ohjects are pieces of God, things to be gathered and
worshipped – by any means necessary. And the fact that they look like
average people, from any and all walks of life, makes it all the more creepy
and believable. The things they require of Ruber before they allow him to join
are dark and scary things indeed: a true testament to how power corrupts, I
think.
- ThereÕs one great gag
in the story, where Joe confronts the Weasel and his minions. One of the
minions sees JoeÕs gun and asks, ÒWhat does the gun do?Ó Joe replies, ÒIt
shoots bullets really fast!Ó Made me laugh so hard to hear that. It says so
much about the series, I think: the melding of the everyday with the magical,
to the point where no one involved can even be sure whatÕs a magical object and
whatÕs just a gun. Great clever stuff, and the series is full of little moments
like that.
Written words (c) 2006-2010 Tim o'Brien. Not to be used without
permission. Other content, including images, is intended as a Fair Use pursuant
to 17 U.S.C. sec. 107.
Date Posted: December 19, 2006
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